The person behind Biskette

Bob Glahn

Game designer, illustrator, and producer.

Games with a point of view.

Biskette Games is my independent studio. I design, illustrate, and produce playful, tactile daymares you won't want to wake up from, inspired by the bold designs and ludicrous, loose, occasionally creepy narratives of classic arcade and console games from the '80s and '90s.

My background blends management, business, theatre, visual art, and game production. I also make miniature ceramic oddities: tiny hats, expressive candy corn, porcelain vegetables, and other objects that probably should not have faces. That same tactile, toy-like sensibility finds its way into my games.

The result is theatrical mischief, sugar-glazed darkness, and games with a strong point of view. That's the flavor of Biskette.

Design + art

Playable ideas with a visual voice

Clear systems and tactile inputs, with original artwork as the cherry on top.

Production

Creative work that ships

Practical scope, clear documentation, and a production plan that carries strong ideas through to release.

Perspective

Theatre meets technology

Games shaped by staging, audience, and timing.

Personal details
Extremely relevant artistic context

Bob still cannot decide whether his favorite Garfield and Friends episode is the one where Garfield ships Nermal to Abu Dhabi, or the one he may have hallucinated in which Garfield asks Jon for more lasagna as a swarm of Odies spills from the thousand pupils on Garfield's back and his tentacles rip the heretic mailman in twain.

See the work

Small studio.
Wide range.

Disco mythology. Desert photography. Candy thieves. Explore the ideas, artwork, and teamwork behind the games.

Explore the games →